Wednesday, February 2, 2011

ID Meets IT Part 3: Guided Design

The 60's were apparently fertile ground in the transformation of Instructional D & D. The Guided Design process is linked both to the A-T approach and the PSI model with the inclusion of self-paced instruction, sequential lessons, and it's emphasis on mastery learning. What sets guided design apart from the others, however, is it's emphasis on real-world problem solving through cooperative learning.  Guided design does share some of the rigidity of the other models in this component, however, with its systematic, linear approach to solving  problems, be they convergent on single solution or divergent with multiple answers. Trivette (2005) neatly summarizes this model by providing it 4 major components:
  1. a sequential process for mastering course content,
  2. a team or small-group processing component, 
  3. the provision of verbal or written feedback from the perspective of an expert in the field
  4. the use of realistic problems to be solved.
The rational behind this model is not difficult to grasp, and seems just as relevant today is it did in 60s with it roots growing out of the field of engineering. If anything, the model's combination of an emphasis on self-motivation, team work, information gathering and problem-solving skills seem even more relevant today given the job market's shift from a manufacturing-based society to that of a knowledge-based one. As Wilson (2004) mentioned, these skills are often more valued by an employer than their content background and are a standard skill set looked for during the hiring process. It's also difficult to find a set of educational standards that don't include the direct mention of collaboration and problem-solving. Just take a look at the National Educational Technology Standards, the Partnership for 21st century Learners, and even the Common Core Standards that most states will be implementing in the coming years. Additionally, in a synthesis of the research on guided design, Trivette (2005) concluded that when the components above were included, it was likely to increase the learner's ability to retain instructional content, critically apply the content to realistic problems, and increase confidence in their learning ability while being generally satisfied with this type of instruction as well. 

So, given the convincing rationale behind this model and its apparently important skill set, one would think that guided design would be a common model used in schools. Although I can't speak for the upper grades, I can safely say that it's use at the elementary level in the schools I've worked in has been infrequent, and to be honest, is becoming increasingly rare despite what I believe to be a consensus among educators on the importance of these skills. One simple reason for this is high-stakes testing. While guided design incorporates self-instructional components to master prerequisite skills, the emphasis is on tackling complex problems through group deliberation, fact finding, decision making, and evaluation of results. All of which are undeniably important skills that unfortunately our standardized tests do not assess. Rather, they focus on a broad range of isolated skills that the individual student possesses and with the importance placed on these tests. This does not provide much of an incentive for teachers to take risks on methods that may not specifically help their students perform better on a test that could seen be tied to their evaluations and even their pay, especially if these method such as guided design present additional obstacles for teachers.

As a teacher, I've used guided design components on several occasions, particularly in math and science, but I've also frequently given into the temptation of teaching specifically to the test and its format, especially towards the end of the year when time is tight. Aside from testing, I think there are also a couple additional barriers that prevent teachers from having student tackle real-world problems through group-work. In schools where students have little experience working in groups, either in school or out, managing cooperative activities can be stressful and take a lot of preparation. The skills needed to work in groups also often need to be taught, which places and additional burden on teachers. Time for teachers is also limited, and with many teachers relying on district provided instructional materials that don't incorporate this model (as many prepacked curricula don't) teachers have little additional time to adapt these materials. There is also the worry that skills and content learning through this approach will be difficult for students to transfer to other contexts, including standardized tests. In summary, testing, time, and transfer pose problems for teachers, even though who see the benefits of adopting such an approach.

While this model was designed prior to the availability of the Internet and the number of tools for communication and collaboration available online,  I have come across this model in used in higher ed, though with about the same frequency as I've seen at the elementary level. Because my graduate education has consisted primarily of online coursework, this may have biased my perception. Wilson (2004) states that guided design can be either a monster or a miracle, the monster being a "complete collaborative breakdown" that can result from competition, conformity, lack of leadership, or time. While I've encountered a number of group projects and discussion over the years, group problem-solving tackling relevant, real world issues has been rare, not only because of the issues mentioned above, but because distance education provide an additional barrier with due to the asynchronous methods usually employed and the difficulty for students in collaborating online, either due to scheduling or lack of technical expertise. This is an additional worry for educators who fear Wilson's monster. Though, there are obvious constraints when considering guided design for web-based instruction, a number of web-based conferencing tools such as Skype, Dim Dim, Adobe Connect and Elluminate now make this feasible. 

Despite the infrequent use I've encountered with guided design, I feel that is a greater need for its incorporation in education. Not only because of the essential job skills it fosters, or the potential learning benefits found by Trivette (2005), but because of the potential for students to see perspectives and solutions beyond their own and because, as demonstrated by Wilson (2004), the group can often think of a solutions to a complex problem that is superior to what the individual come up with on their own. For educators interesting in incorporating this model, either online or off, careful planning, and possibly instruction, is need to prepare students for working in teams and to ensure that the work and credit is distributed equitably.  Additinal considerations need to be made by distance educators as well, including technical training for students on online tools for communication and collaboration listed here.

Trivette, C. M. (2005). Effectiveness of guided design learning strategy on the acquisition of adult problem-solving skills. Bridges , 3 (1), 1-28.

Wilson, P. N. (2004). Mutual gains from team learning: A guided design exercise. Cardon Research Papers in Agricultural and Resources Economics , 1-18.

6 comments:

  1. Hello, Shaun, I enjoyed reading your post.

    The sixties certainly were an exciting period in which to live, as I well remember, due to an eagerness to question practically every ideology which had been held sacred up until that time, and educational ideologies were not immune. Society was looking for fresh new paradigms on stale, old problems (as well as some scapegoats) and was eager to grasp anything which would liberate us from a world bound by tradition.

    I have taken coursework in the past in which I practically felt compelled to request that my instructors adhere to a sequential approach to the material to be learned. Guided Design was apparently only a concept to them devoid of any real practical meaning, if they were acquainted with it at all. The training I just got at my architectural drafting practice would have benefited from this approach, as I am now left with a mountain of non-sequiturs between what was taught and what I will have to apply this week.

    Then again, the trainer wasn’t an education major. Figures.

    ReplyDelete
  2. Thanks for the first hand perspective! Sometimes I wonder whether these movements, educational or otherwise, were based on solid theoretical or philosophical foundations, or were just simply reactionary movements challenging the status quo.

    Too bad to hear about the disconnect between your coursework and your projects. That really seems like some poor design issues or course structuring. Ideally, the instruction should prepare you for the following task rather than exist as an isolated activity. The frustration is definitely understandable.

    ReplyDelete
  3. I agree that components of GD are doable - but I can't imagine the rigid "steps" as presented in the readings not taking up a lot of time - and for middle schoolers that are slow thinkers to begin with. The project I do is problem/solution - real world problems - it varies from year to year. Sometimes I've included history problems (WWI problems with weapons/tactics and how these problems led to new weapon inventions); Sometimes social (Childhood Obesity); this year science (Global Warming; Fossil Fuels; Endangered species and environments, Water pollution; etc). The kids do research, build a website (or create a documentary) and then present their research to the class. Though the project embodies the problem/solution foundation - it is not group oriented...I guess I could make it group oriented...

    I guess I do so much group work leading up to this project - this is the first that they do solo - but GD is food for thought...you made some compelling pro arguments for considering it - I tended to have a more negative reaction to the design. Thanks for sharing your points; I enjoyed the read.

    ReplyDelete
  4. Several of my research projects at the fourth grade level were also independent, though I did allow pairs on occasion. I think part of this was due to accountability, but also partly due to the additional work that using group-based approaches entails for the teacher, especially if students are unaccustomed to group work. I think a classroom dominated by Guided Design might become a little too contextualized in terms of content, or free ranging beyond the Course of Study, but the group skills are important enough that it needs to be incorporated into the classroom throughout the year. Thanks for reading.

    ReplyDelete
  5. I don't know if tools can completely overcome the problem of not having enough time to teach long-term design projects, but there are some tools like the Intel thinking tools that might help. The visual ranking tool, for example, could help students display and choose among solution options for their problems... http://www.intel.com/about/corporateresponsibility/education/k12/tools.htm

    Certainly the first time such tools were used, it would be very time-consuming, but ideally students would get more efficient over time. I don't think these are designed for your elementary learners, though.

    ReplyDelete
  6. @Kevin: Thanks for the link. I noticed Blackboard now has now made their CMS available to teacher and students for free online, though it doesn't have the kinds of project management tools like those you linked to. Even the elementary students could probably get the hang of those tools over time, but access to the lab is always an issue at and the software probably does offer much more of an advantage to students at that age than your typical chart paper and markers, or even the SMART Board for that matter.

    ReplyDelete