Like Goal-Based Scenarios and Problem-Based Learning, AI consist of students working in groups to solve authentic, and often complex problems set within a narrative backdrop. AI also shares some characteristics of the apprenticeship model in that "experts" in a given field are called upon to serve as models and to guide learning. What sets AI apart from these other approaches, however, is that facts and information need to solve problems are carefully embedded within instruction so that independent research in unnecessary. Solutions to problems are also less open-ended and the "expert" guidance found in the apprenticeship model is simulated, though as realistically as possible.
As one might expect when straying from the traditional instructional path, the implementation of AI in a K-12 classroom setting poses some problems for the practitioner. As Goldman et al. point out, the contexts in which instruction is anchored may span weeks and even months. For the teacher in a typical classroom, spending weeks or even months on a given problem might indeed be a fruitful endeavor, but is unrealistic given the pacing guides and content coverage required of most teachers. While it might be possible for a very creative teacher to weave the content to be covered into meaningful whole, this would likely be a very time consuming and difficult process for a teacher who already spends what little time they have not working directly with students filling out paperwork or attending professional development or meeting in PLCs to help struggling students. Aside from curricular conundrums, supporting the diverse range of students needs, monitoring the progress of not only student groups but the individuals within them, and providing feedback and support in this dynamic context could overwhelm even the most experienced of teachers.
Despite these challenges, research has suggested that while the achievement of factual knowledge was shown to be on par with students in traditional classroom settings, conceptual understanding, transfer of knowledge and application of information may be better over both the short and long term. But aside from the potential achievement gains, I believe there is an important motivational and affective component that comes from immersing students in an authentic situation with exposure to solving real problems that take time and expertise. Sadly, there are very few "problems" that we don't expect student to be able to solve by the end of hour long lesson. I believe part of this stems from the very narrow focus in our schools on standards and objectives that are expected to be obtained by students by a very precise date. While there are many praiseworthy standards written into our every state's grade level curriculum, not every standard is easily measurable and therefor not subject to testing. I can recall several staff meetings in which we were given a breakdown on the percentage of the test that each standard represents and therefor which standards to devote time to. Unfortunately, important objectives such as these, behaviors often touted as much needed 21st century skills and that are vital to producing competent and curious life-long learners, are too difficult to assess on a multiple choice test and, sadly, are rarely emphasized as a result:
- 1.06 Read independently daily from self-selected materials (consistent with the student's independent reading level)
- 3.04 Make informed judgments about television and film/video productions.
- 3.06 Conduct research for assigned projects or self-selected projects (with assistance) from a variety of sources through the use of technological and informal tools (e.g., print and non-print texts, artifacts, people, libraries, databases, computer networks).
- 4.03 Make oral and written presentations using visual aids with an awareness
of purpose and audience - 4.04 Share self-selected texts from a variety of genres (e.g., poetry, letters,
narratives, essays, presentations).
Fortunately, I do see technology playing a role in easing the process for educators interested in implementing anchored instruction. As video has played such a major role in the past of providing the AI stroyline and simulating interaction with experts in the field, the ubitquity of video sources courtesy of the Internet (both freely available form sites such as YouTube or behind paid wall like Discovery's United Streaming) provides teachers with easy access to resources to fit virtually any problem. In addition, the explosion of online collaboration tools make it even easier for students to address the objectives listed above. Although I feel that technology may easy the process, the added role of instructional designer that a teacher would have to take on places too great a burden on an already demanding job. I believe for educational approaches like these to really become a part of the teacher's repertoire, those responsible for the development and/or selection of curricular materials will have play a larger role.
Goldman, S.R., Petrosino, A.J., Sherwood, R.D., Garrison, S., Hickey, D., Bransford, J. D., & Pellegrino, J.W. (1996). Anchoring science instruction in multimedia learning environments. In S. Vosniadou, E. De Corte, R. Glaser, & H. Mandl (Eds.), International perspectives on the psychological foundations of technology-based learning environments (pp. 257-284). Hillsdale, NJ: Lawrence Eribaum.
Pichert, J. W., Snyder, G. M., Kinzer, C. K., & Boswell, E. J. (1994). Problem solving anchored instruction about sick days for adolescents with diabetes. Patient Education and Counseling, 23(2), 115-124. doi:10.1016/0738-3991(94)90049-3
You make very good points about some objectives that cannot be assessed using standardized tests! And as always - you've chosen to adorn this week's blog with another cute and thought-inspiring picture!
ReplyDeleteI do think it would be fun to create videos highlighting what 'experts' have to say. Would it be great if we had access to real people like Arnold Schwarzenegger and could edit and add a little voiceover to make him say what we wanted him to say instead of what he is actually saying? I am not sure how the copyright would work on something like that -- so I don't even plan to go there. But I love how they put Forest Gump (Tom Hanks) in video with JFK in that movie!
Shaun,
ReplyDeleteyou mentioned seeing "technology playing a role in easing the process for educators interested in implementing anchored instruction."
You noticed that I had included a video made in Xtranormal which was imbedded in my group's last project. Thanks for the compliment, by the way, and I knew you'd like it! Anyway, I'm certain that videos can be produced using Xtranormal which would facilitate the use of Anchored Instruction in the classroom. Don't know if the older students would care for it, but I'll bet the younger ones would! Hope to give it a try sometime....
-Al
@Kristy: Thanks, Kristy. The amount of learning and the valuable experiences that are not easily measured and therefore neglected has been one of my biggest concerns about NCLB. There has been some recent momentum in reforming NCLB by Duncan and the president, but based on their past remarks about school reform I worry that testing will only be scaled up in the coming years and, due to budgetary constraints, will continue to be limited to closed-ended test items despite rhetoric about improving revamping the assessments to better capture students learning.
ReplyDelete@Al: Xtranormal is awesome! My students would have loved to use this and the potential for writing projects would have been huge. This would be a great tool for low budget video creation in AI, though I still see it as too time consuming a process. In fact, with the expansion of the teachers role over the years beyond simply the delivery and assessment of instruction, I see many of these admirable models we've covered beyond the scope of most teachers unless the are provided with excellent programs that incorporate these models. I've used a Social Studies program in the past that made great use of PBL, and math and science programs that incorporated different approaches to cooperative learning, but if it hadn't been for these well designed programs created by teachers and instructional designers with the time to commit to creating these materials, I likely would have never implemented many of these models.